![]() Crystal Dynamics thought consumers had shifted their demands to fully 3D worlds and experiences. Apparently there was an effort to try and save the game afterward, but nothing ever came out of it. This meant that the Ghost Rider game wouldn’t have the funding needed to finish their project. When Crystal Dynamics decided to focus on game development rather than publishing titles, they cancelled their ongoing agreements they had at the time. But everything with this project had unfortunately come to a halt. Beyond the 2D side-scrolling levels, there was also plans for a 3D vehicle section with Ghost Rider’s bike, similar to what was seen in the Skeleton Warriors game. Their main weapon was the signature chains that the Ghost Rider is known to carry, and not only could it be used to fight enemies, but it also could let the player have it act as a swinging device. The game would have the protagonist trying to rebuild the Circle of Baeloth and restoring order by defeating this group of villains. After invading Earth, they try and obtain pieces of a talisman of power, and the player would be the holder of the final portion. It would’ve been centered around the mother of demons Lilith, along with Zarathos, and Centurious trying to escape the Shadowside by destroying the Circle of Baeloth and destroying the barrier between the realms. Following the same vein as Skeleton Warriors even further, Ghost Rider was slated to have CGI cutscenes to help tell the game’s plot. The Ghost Rider game had three-dimensional aspects to the experience – while the player was confined to a linear pathway, they could move the camera around and get a better view of the environment. Unseen64 was able to get their hands on an early demo for the game that was made during the early months of 1996, up through a few months after E3 that year. It would be based on the engine from the team’s Skeleton Warriors game and have much of the same 2D side-scrolling element about it. In an effort to make titles based on some of the darker characters of the franchise, the Ghost Rider Playstation game was commissioned to be done by Neversoft. Marvel's Agents of SHIELD is produced by Marvel Television and ABC Studios.In 1996, Crystal Dynamics and Marvel had a publishing agreement that allowed for the release of games based on Marvel’s licenses. Marvel's Agents of SHIELD was co-created by Joss Whedon (The Avengers, Buffy the Vampire Slayer), Jed Whedon & Maurissa Tancharoen (Dollhouse, Dr.Horrible's Sing-Along Blog), who also serve as executive producers along with Jeffrey Bell (Angel, Alias) and Jeph Loeb (Jessica Jones, Daredevil). "The Good Samaritan" was written by Jeffrey Bell and directed by Billy Gierhart. Guest starring are Jason O'Mara as Director Jeffrey Mace, Gabriel Luna as Robbie Reyes, Lorenzo James Henrie as Gabe Reyes, Maximilian Osinski as Agent Davis, Patrick Cavanaugh as Burrows, Jose Zuniga as Eli Morrow, Kerr Smith as Joseph Bauer, Lili Birdsell as Lucy Bauer, Dan Donohue as Frederick, Ward Roberts as Hugo, Usman Ally as Vincent and Shaun Clay as Tac Agent Wilder. Marvel's Agents of SHIELD stars Clark Gregg as Agent Phil Coulson, Ming-Na Wen as Agent Melinda May, Chloe Bennet as Daisy Johnson, Iain De Caestecker as Agent Leo Fitz, Elizabeth Henstridge as Agent Jemma Simmons and Henry Simmons as Agent Alphonso "Mack" MacKenzie.
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